

You can't do without a map of Beleriand, you know smilies/frown.gif. =/Įdit for dancing spawn's benefit: try google-image-searching to find your map (or any other pic you'd care to obtain, actually). I must admit, though, that there is something uncomfortable about the prospect of doing this. Tolkien is probably the only person that could help in this, unless further 'conjectural' mapping was done independantly. Unless other maps that are adaptable do exist, C. Hmmm, it would indeed be interesting if we could indeed come up with a mapped greater Middle-Earth than the one we've got now.

You can find quite a few interesting maps on the net, although, as I said, nearly all of these show JRRT's world in it's early conceptual state. You can see that the coast come in not too far North of Angband I think this probably holds true for much of that missed from the North of Middle-Earth, so that while it's a shame we aren't acutally missing too much.

hmm, slightly exagerated drawing of Thangorodrim though, but gives a damn good idea of what it was meant to look like. By the look of it it might well be authentic. It is true, not much more effort would have been needed to draw it in. Angband (originally an outlier of Utumno, which you mentioned, although the lands in that region appear to have warped and changed after the War of the Powers) is pretty well described a map isn't really needed, although the fact that it is positioned about a millimetre above the map given in the Silm is slightly irritating. The regions are adequately described, though - which would in fact make it apparently easy to draw a map about, really - although not much of importance was ever really there.Īpart from Angband, of course. You are right, though - the northern coastlines of Middle-Earth are something I have always vaguely wondered about. It also helps map a large number of commands to a small number of controls.Actually, there were maps of this region drawn by Tolkien himself however, the ones I have seen are all very rudimentary and in most cases from an early stage of development. Angband (forma Sindarin per 'prigione di ferro') è una fortezza di Arda, luniverso immaginario fantasy creato dallo scrittore inglese J. Having consistent core controls is a step in the right direction because it lowers the learning curve for trying a new rogue-like game. For the uncommon commands, there is the virtual keyboard, which can be accessed and dismissed by pressing L. Save and quit is another common command, accessed by pressing R+Start.

In RCL, both the Angband and Sil main menu can be opened by pressing R+A on the gamepad.
#Angband sil code
It is based on code taken from the GP2X port of Angband. This maps USB gamepad controls to keyboard sequences. Various interface fixes and balance changes, earthquakes tweaks and the quiver user interface for throwing. One thing that sets RCL apart is its key mapper. This post is a plug for Rogue Class Linux. In Angband the main menu is accessed by pressing Enter, where in Sil it is accessed by pressing m. Even those have different keys to remember. Angband and Sil are examples of games with a built-in menu. Other games add all of the commands to a menu structure. Some games use more generic commands to reduce the amount of memorization. A new player might want to print a list, or at least have one open in another window. Rogue-like games usually have many keyboard commands to remember.
